Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn’t attack this turn. Activate only during an opponent’s turn and only before combat.
Artista: Zina Saunders
Sacred Guide
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Verdigris
Destroy target artifact.
Ardent Militia
Vigilance
Relearn
Return target instant or sorcery card from your graveyard to your hand.
Mwonvuli Ooze
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay
for each age counter on it.)
Mwonvuli Ooze’s power and toughness are each equal to 1 plus twice the number of age counters on it.
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
False Peace
Target player skips all combat phases of their next turn.
King’s Assassin
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Regal Unicorn
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
Grizzly Bears
Vampiric Touch
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Wind Drake
Flying
Arrogant Vampire
Flying
Blessed Reversal
You gain 3 life for each creature attacking you.
Treetop Defense
Cast this spell only during the declare attackers step and only if you’ve been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Capricious Sorcerer
: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Joven’s Tools
,
: Target creature can’t be blocked this turn except by Walls.
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Prismatic Ward
Enchant creature
As Prismatic Ward enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Remedy
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Karoo
Karoo enters tapped.
When Karoo enters, sacrifice it unless you return an untapped Plains you control to its owner’s hand.
: Add
.
Inspiration
Target player draws two cards.