Hada Spy Patrol

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can’t be blocked.
LEVEL 3+
3/3
Shroud (This creature can’t be the target of spells or abilities.)
Hada Spy Patrol can’t be blocked.

Cast Through Time

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Hideous End

Destroy target nonblack creature. Its controller loses 2 life.

Cosi’s Ravager

Landfall — Whenever a land you control enters, you may have Cosi’s Ravager deal 1 damage to target player or planeswalker.

Avenger of Zendikar

When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Refraction Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell’s mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Hideous End

Destroy target nonblack creature. Its controller loses 2 life.

Enslave

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Ichor Slick

Target creature gets -3/-3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Trailblazer’s Boots

Equipped creature has nonbasic landwalk. (It can’t be blocked as long as defending player controls a nonbasic land.)
Equip

Hideous End

Destroy target nonblack creature. Its controller loses 2 life.

Lavaball Trap

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

Felidar Sovereign

Vigilance (Attacking doesn’t cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.

Baloth Woodcrasher

Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Spidersilk Net

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Whiplash Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell’s mana cost.
Return two target creatures to their owners’ hands.

Scute Mob

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Hideous End

Destroy target nonblack creature. Its controller loses 2 life.

Naya

You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Isle of Vesuva

Whenever a nontoken creature enters, its controller creates a token that’s a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Helldozer

, : Destroy target land. If that land was nonbasic, untap Helldozer.

Whiplash Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell’s mana cost.
Return two target creatures to their owners’ hands.

Prison Term

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.