At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that’s a copy of a creature token you control.)
Artista: Zoltan Boros
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Alchemist’s Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]
Exile Alchemist’s Gambit.
Vikya, Scorching Stalwart
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
,
, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. (
is the untap symbol.)
Baldin, Century Herdmaster
As long as it’s your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can’t cast this spell unless you have legal choices for all its targets.)
You Are Already Dead
Destroy target creature that was dealt damage this turn.
Draw a card.
Boarded Window
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Timberland Guide
When Timberland Guide enters, put a +1/+1 counter on target creature.
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Alchemist’s Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]
Exile Alchemist’s Gambit.
Aim for the Head
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Abandon the Post
Up to two target creatures can’t block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arteeoh, Dread Scavenger
Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that’s a copy of target artifact you don’t control, except it’s a 1/1 green Squirrel creature token in addition to its other colors and types.
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Vampire
Lifelink
Boarded Window
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
Rakdos Charm
Choose one —
• Exile target player’s graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Alchemist’s Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]
Exile Alchemist’s Gambit.
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Alchemist’s Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]
Exile Alchemist’s Gambit.
Alchemist’s Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]
Exile Alchemist’s Gambit.
Aim for the Head
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Molten Echoes
As Molten Echoes enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.