Martyr for the Cause

When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Goblin Assault Team

Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

Makeshift Battalion

Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Orzhov Charm

Choose one —
• Return target creature you control and all Auras you control attached to it to their owner’s hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.

Rakdos Charm

Choose one —
• Exile target player’s graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.

Gruul Charm

Choose one —
• Creatures without flying can’t block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.

Azorius Charm

Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner’s library.

Gruul Spellbreaker

Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
During your turn, you and Gruul Spellbreaker have hexproof.

Savage Smash

Target creature you control gets +2/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Gruul Spellbreaker

Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
During your turn, you and Gruul Spellbreaker have hexproof.

Gruul Spellbreaker

Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
During your turn, you and Gruul Spellbreaker have hexproof.

Double Cleave

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Hissing Iguanar

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Golgari Charm

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

Archaeomancer

When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.

Selesnya Charm

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

Deadbridge Chant

When Deadbridge Chant enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Golgari Charm

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

Boros Charm

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

Izzet Charm

Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

Dimir Charm

Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player’s library. Put one back and the rest into that player’s graveyard.

Pelt Collector

Whenever another creature you control enters or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Pelt Collector

Whenever another creature you control enters or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.