Scampering Scorcher

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

Martyr for the Cause

When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Gideon’s Battle Cry

Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Spark Reaper

, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.

Makeshift Battalion

Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Goblin Assault Team

Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

Orzhov Charm

Choose one —
• Return target creature you control and all Auras you control attached to it to their owner’s hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Gruul Charm

Choose one —
• Creatures without flying can’t block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.

Rakdos Charm

Choose one —
• Exile all cards from target player’s graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.

Rakdos the Defiler

Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

Azorius Charm

Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner’s library.

Savage Smash

Target creature you control gets +2/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Isle of Vesuva

Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.
Whenever you roll , destroy target creature and all other creatures with the same name as that creature.

Naya

You may play any number of lands on each of your turns.
Whenever you roll , target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Aethersnipe

When Aethersnipe enters the battlefield, return target nonland permanent to its owner’s hand.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.