Double Cleave

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Hissing Iguanar

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Golgari Charm

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

Master Warcraft

Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.

Boros Charm

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

Izzet Charm

Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

Dimir Charm

Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player’s library. Put one back and the rest into that player’s graveyard.

Golgari Charm

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

Selesnya Charm

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

Invoke the Firemind

Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.

Glare of Subdual

Tap an untapped creature you control: Tap target artifact or creature.

Deadbridge Chant

When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Electrolyze

Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.

Pelt Collector

Whenever another creature you control enters the battlefield or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Blade Instructor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Pelt Collector

Whenever another creature you control enters the battlefield or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Decimate

Destroy target artifact, target creature, target enchantment, and target land.

Baloth Woodcrasher

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Unquestioned Authority

Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.

Scute Mob

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Diabolical Salvation

Split second
Create four 4/4 red Devil creature tokens with haste and “When this creature dies, create a colorless Treasure artifact token with ‘, Sacrifice this artifact: Add one mana of any color.'” Sacrifice the Devil tokens at the beginning of the next end step.

Aerial Engineer

As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.

Departed Deckhand

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can’t be blocked except by Spirits.
: Another target creature you control can’t be blocked this turn except by Spirits.