Supreme Inquisitor

Tap five untapped Wizards you control: Search target player’s library for up to five cards and exile them. Then that player shuffles their library.

Swat

Destroy target creature with power 2 or less.
Cycling (, Discard this card: Draw a card.)

Death Match

Whenever a creature enters the battlefield, that creature’s controller may have target creature of their choice get -3/-3 until end of turn.

Spirit Flare

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pardic Arsonist

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has “When Pardic Arsonist enters the battlefield, it deals 3 damage to any target.”

Ichorid

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Blazing Salvo

Blazing Salvo deals 3 damage to target creature unless that creature’s controller has Blazing Salvo deal 5 damage to them.

Thorn Elemental

You may have Thorn Elemental assign its combat damage as though it weren’t blocked.

Worship

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Leshrac’s Rite

Enchant creature
Enchanted creature has swampwalk. (It can’t be blocked as long as defending player controls a Swamp.)

Voice of All

Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.

Primal Growth

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Defiling Tears

Until end of turn, target creature becomes black, gets +1/-1, and gains “: Regenerate this creature.”

Teferi’s Moat

As Teferi’s Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can’t attack you.

Faerie Squadron

Kicker (You may pay an additional as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

Avatar of Hope

If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.

Avatar of Will

If an opponent has no cards in hand, this spell costs less to cast.
Flying

Avatar of Fury

If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.

Avatar of Might

If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Avatar of Woe

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can’t be regenerated.