Spawning Pool
Nº358 - UNCOMMON - Tenth Edition
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with “: Regenerate this creature” until end of turn. It’s still a land. (If it regenerates, the next time it would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
10E · EN Nils Hamm2007-07-13
standard | future | ||
commander | duel | ||
legacy | pauper | ||
oldschool | vintage | ||
penny | modern | ||
premodern | brawl | ||
gladiator | historic |
Printings
- Spawning Pool (10e)
- Spawning Pool (wc99)
- Spawning Pool (ulg)
Author Cards
- Cosmos Charger (Nils Hamm)
- Necrotic Hex (Nils Hamm)
- Fetid Imp (Nils Hamm)
- Night Market Lookout (Nils Hamm)
- Cosmos Charger (Nils Hamm)
usd | eur | foil | tix |
---|---|---|---|
0.39 | 0.30 | 0.02 |
TCGplayer | Cardmarket | Cardhoarder |
---|---|---|
TCGplayer | MTGTop8 | EDHREC |
---|---|---|
Rareza | Tipo | Color | Cmc | L/T |
---|---|---|---|---|
Land | 0 |
Foil | Nonfoil | Promo | Fecha |
---|---|---|---|
★ | ✗ | 2007-07-13 |
Booster | Digital | Oversized | Reserved |
---|---|---|---|
✓ | ✗ | ✗ | ✗ |
Paper | Mtgo | Digital | Astral | Sega |
---|---|---|---|---|
✓ | ✗ | ✓ | ✗ | ✗ |
Keywords |
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Set Name | Set Code | Set Type | |
---|---|---|---|
Tenth Edition | 10E | CORE | |
release: 508 | setsize: 383 | totalsetsize: 508 | |
onlyFoil: no | onlyNonFoil: no |
Date | Source | Comment |
---|---|---|
01-08-08 | wotc | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
01-10-09 | wotc | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |