Nightmare of Fourth Edition

Nightmare

Nº 150 - RARE - Fourth Edition
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Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

4ED · EN Illus. Melissa A. Benson
1995-04-01

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy paupercommander
duel oldschool
premodern predh
usdeurfoiltix
1.201.20
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Nightmare Horse 6 */*
Foil Nonfoil Promo Fecha
1995-04-01
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Flying
Set Name Set Code Set Type
Fourth Edition 4ED CORE
release: setsize: 378 totalsetsize: 379
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR WHITE
FRAME 1993
Date Source Comment
01-07-2013 wotc Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
01-07-2013 wotc The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
01-10-2009 wotc Nightmare’s power and toughness changes as the number of Swamps you control changes.
01-04-2008 wotc If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.