Bleeding Effect of Assassin's Creed

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"n—Clay Kaczmarek

ACR · EN Néstor Ossandón Leal
2024-07-05

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.070.150.200.64
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 4
Foil Nonfoil Promo Fecha
2024-07-05
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Assassin's Creed ACR DRAFTINNOVATION
release: setsize: 110 totalsetsize: 309
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
05-07-2024 wotc If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
05-07-2024 wotc The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.