Choose Your Weapon of Adventures in the Forgotten Realms

Choose one —
• Two-Weapon Fighting — Double target creature’s power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

"Move it, Varis, or I'll pick one for you!"n—Ellywick Tumblestrum

AFR · EN Olivier Bernard
2021-07-23

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.170.240.190.03
EDHREC
Rareza Tipo Color Cmc L/T
Instant 3
Foil Nonfoil Promo Fecha
2021-07-23
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Adventures in the Forgotten Realms AFR EXPANSION
release: setsize: 281 totalsetsize: 402
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
23-07-2021 wotc If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
23-07-2021 wotc If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.