Sorcerer Class of Adventures in the Forgotten Realms

Sorcerer Class

Nº 233 - RARE - Adventures in the Forgotten Realms
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(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have “: Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level.”
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you’ve cast this turn.

AFR · EN Alexander Mokhov
2021-07-23

standard
future
historic
timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.661.761.300.02
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment — Class 2
Foil Nonfoil Promo Fecha
2021-07-23
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Adventures in the Forgotten Realms AFR EXPANSION
release: setsize: 281 totalsetsize: 402
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
23-07-2021 wotc If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.
23-07-2021 wotc Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
23-07-2021 wotc You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
23-07-2021 wotc Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
23-07-2021 wotc The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.
23-07-2021 wotc Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
23-07-2021 wotc You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
23-07-2021 wotc Gaining a level won't remove abilities that a Class had at a previous level.
23-07-2021 wotc Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.
23-07-2021 wotc Gaining a level is a normal activated ability. It uses the stack and can be responded to.