Nantuko Monastery of Archenemy

Nantuko Monastery

Nº 131 - UNCOMMON - Archenemy
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Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It’s still a land. Activate only if seven or more cards are in your graveyard.

ARC · EN Rob Alexander
2010-06-18

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern predh
usdeurfoiltix
0.250.25
EDHREC
Rareza Tipo Color Cmc L/T
Land 0
Foil Nonfoil Promo Fecha
2010-06-18
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Threshold
Set Name Set Code Set Type
Archenemy ARC ARCHENEMY
release: setsize: 150 totalsetsize: 151
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
08-12-2022 wotc After it becomes a creature, Nantuko Monastery will still have all its abilities.
08-12-2022 wotc Once you activate the last ability, it doesn't matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven.
08-12-2022 wotc A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.