Sorcerer's Strongbox of Archenemy

Sorcerer’s Strongbox

Nº 116 - UNCOMMON - Archenemy
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, : Flip a coin. If you win the flip, sacrifice Sorcerer’s Strongbox and draw three cards.

Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.

ARC · EN Chuck Lukacs
2010-06-18

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.250.35
EDHREC
Rareza Tipo Color Cmc L/T
Artifact 4
Foil Nonfoil Promo Fecha
2010-06-18
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Archenemy ARC ARCHENEMY
release: setsize: 150 totalsetsize: 151
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
15-08-2010 wotc If you no longer control Sorcerer’s Strongbox by the time you win the flip, you won’t be able to sacrifice it. You’ll still draw three cards, though.
15-08-2010 wotc If you lose the flip, nothing happens.