: Add or . : Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
15-04-2013
wotc
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Random a card of Magic: The Gathering (MTG), but you can also roll the D20 dice, random a Planeswalker, have fun with the random rules and more.