A Good Thing of Mystery Booster Playtest Cards

A Good Thing

Nº86 - RARE - Mystery Booster Playtest Cards

Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

CMB1 · EN Yoni Skolnik
2019-11-07

standard
future
commander
duel
legacy
pauper
oldschool
vintage
penny
modern
premodern
brawl
gladiator
historic

Printings

Author Cards

usdeurfoiltix
10.934.00
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 6
Foil Nonfoil Promo Fecha
2019-11-07
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster Playtest Cards CMB1 FUNNY
release: 121 setsize: 121 totalsetsize: 121
onlyFoil: no onlyNonFoil: yes
Date Source Comment
12-11-19 wotc Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

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