Do-Over of Mystery Booster Playtest Cards

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

CMB1 · EN Madison Mosley
2019-11-07

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
0.783.31
EDHREC
Rareza Tipo Color Cmc L/T
Instant 2
Foil Nonfoil Promo Fecha
2019-11-07
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster Playtest Cards 2019 CMB1 FUNNY
release: setsize: 121 totalsetsize: 125
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
12-11-2019 wotc To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
12-11-2019 wotc If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
12-11-2019 wotc Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
12-11-2019 wotc If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
12-11-2019 wotc While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.