Red Herring of Mystery Booster Playtest Cards

: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

CMB1 · EN Chris Mooney
2019-11-07

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
0.500.02
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Fish 2 2/2
Foil Nonfoil Promo Fecha
2019-11-07
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster Playtest Cards 2019 CMB1 FUNNY
release: setsize: 121 totalsetsize: 125
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
12-11-2019 wotc You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.
12-11-2019 wotc If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.
12-11-2019 wotc Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.
12-11-2019 wotc If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.
12-11-2019 wotc If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.