Feral Animist of Dragon's Maze

: Feral Animist gets +X/+0 until end of turn, where X is its power.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

DGM · EN Dave Kendall
2013-05-03

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.050.250.030.03
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Goblin Shaman 3 2/1
Foil Nonfoil Promo Fecha
2013-05-03
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Dragon's Maze DGM EXPANSION
release: setsize: 156 totalsetsize: 171
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
14-07-2017 wotc If this creature's power is negative as its ability resolves, X is considered to be 0.
15-04-2013 wotc You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.