Reap Intellect of Dragon's Maze

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

DGM · EN Steven Belledin
2013-05-03

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.280.450.340.02
EDHREC
Rareza Tipo Color Cmc L/T
Sorcery 4
Foil Nonfoil Promo Fecha
2013-05-03
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Dragon's Maze DGM EXPANSION
release: setsize: 156 totalsetsize: 171
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
15-04-2013 wotc You can choose to leave cards with those names in the zone they are in. You don’t have to exile them.
15-04-2013 wotc Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can’t cast any cards that would be exiled after their hand is revealed.
15-04-2013 wotc If you don’t exile any cards from the player’s hand, you don’t search that player’s library.