Hinterland Hermit of Dark Ascension

Hinterland Hermit // Hinterland Scourge

Nº94 - COMMON - Dark Ascension

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.


Back:
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

He tried to live far from those he could hurt . . .

Back:
. . . but the monster within was a tireless hunter.

DKA · EN Steven Belledin
2012-02-03

standard
future
commander duel
legacy pauper
oldschool
vintage
penny modern
premodern
brawl
gladiator
historic

Author Cards

usdeurfoiltix
0.100.340.120.02
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Werewolf // Creature — Werewolf 2
Foil Nonfoil Promo Fecha
2012-02-03
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Transform
Set Name Set Code Set Type
Dark Ascension DKA EXPANSION
release: 158 setsize: 158 totalsetsize: 158
onlyFoil: no onlyNonFoil: no
Date Source Comment
22-01-11 wotc At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
13-07-16 wotc At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

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