Nowhere to Run of Duskmourn: House of Horror

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.

DSK · EN Jodie Muir
2024-09-27

standard future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl brawl
alchemy paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.652.731.250.03
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 2
Foil Nonfoil Promo Fecha
2024-09-27
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Duskmourn: House of Horror DSK EXPANSION
release: setsize: 286 totalsetsize: 451
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
20-09-2024 wotc If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
20-09-2024 wotc If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
20-09-2024 wotc Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.