Char-Rumbler of Future Sight

Double strike
: Char-Rumbler gets +1/+0 until end of turn.

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

FUT · EN Kev Walker
2007-05-04

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.120.410.070.03
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Elemental 4 -1/3
Foil Nonfoil Promo Fecha
2007-05-04
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Double strike
Set Name Set Code Set Type
Future Sight FUT EXPANSION
release: setsize: 180 totalsetsize: 180
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
19-03-2021 wotc Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
01-05-2007 wotc Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
01-05-2007 wotc A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
01-05-2007 wotc If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.