When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
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If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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If a channel ability requires a target, you may not activate it without a target just to discard the card.
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Discarding the card is part of the cost to activate a channel ability.
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If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
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Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
Random a card of Magic: The Gathering (MTG), but you can also roll the D20 dice, random a Planeswalker, have fun with the random rules and more.