Sonic Assault of Guilds of Ravnica

Tap target creature. Sonic Assault deals 2 damage to that creature’s controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

He heard stars and saw thunder.

GRN · EN Tyler Walpole
2018-10-05

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.030.200.070.03
EDHREC
Rareza Tipo Color Cmc L/T
Instant 3
Foil Nonfoil Promo Fecha
2018-10-05
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Jump-start
Set Name Set Code Set Type
Guilds of Ravnica GRN EXPANSION
release: setsize: 259 totalsetsize: 283
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
05-10-2018 wotc If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
05-10-2018 wotc You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
05-10-2018 wotc Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
05-10-2018 wotc If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
05-10-2018 wotc A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
05-10-2018 wotc If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.