Nature's Way of Jumpstart

Nature’s Way

Nº 412 - UNCOMMON - Jumpstart
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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don’t control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

JMP · EN Zack Stella
2020-07-17

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.120.10
EDHREC
Rareza Tipo Color Cmc L/T
Sorcery 2
Foil Nonfoil Promo Fecha
2020-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Jumpstart JMP DRAFTINNOVATION
release: setsize: 78 totalsetsize: 496
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
20-09-2016 wotc You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
20-09-2016 wotc If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
20-09-2016 wotc Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
20-09-2016 wotc If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.