Scuttlemutt of Jumpstart

: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

JMP · EN Jeremy Jarvis
2020-07-17

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.210.19
EDHREC
Rareza Tipo Color Cmc L/T
Artifact Creature — Scarecrow 3 2/2
Foil Nonfoil Promo Fecha
2020-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Jumpstart JMP DRAFTINNOVATION
release: setsize: 78 totalsetsize: 496
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
12-07-2019 wotc You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
12-07-2019 wotc In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
12-07-2019 wotc The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.