Call for Unity of Tales of Middle-earth Commander

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.

"Go! If you trouble us again, you will regret it."n—Merry

LTC · EN Yuriy Chemezov
2023-06-23

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.150.190.33
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 5
Foil Nonfoil Promo Fecha
2023-06-23
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Revolt
Set Name Set Code Set Type
Tales of Middle-earth Commander LTC COMMANDER
release: setsize: 84 totalsetsize: 592
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
09-02-2017 wotc Tokens that leave the battlefield will satisfy a revolt ability.
09-02-2017 wotc All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
09-02-2017 wotc Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
09-02-2017 wotc Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
09-02-2017 wotc Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.