Nightmare of Magic 2010

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

M10 · EN Carl Critchlow
2009-07-17

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy paupercommander
duel oldschool
premodern predh
usdeurfoiltix
0.250.470.130.02
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Nightmare Horse 6 */*
Foil Nonfoil Promo Fecha
2009-07-17
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Flying
Set Name Set Code Set Type
Magic 2010 M10 CORE
release: setsize: 249 totalsetsize: 249
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-07-2013 wotc Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
01-07-2013 wotc The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
01-10-2009 wotc Nightmare’s power and toughness changes as the number of Swamps you control changes.
01-04-2008 wotc If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.