Call to the Grave of Magic 2012

Call to the Grave

Nº 85 - RARE - Magic 2012
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At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

M12 · EN Daarken
2011-07-15

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern predh
usdeurfoiltix
1.733.981.020.02
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment 5
Foil Nonfoil Promo Fecha
2011-07-15
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Magic 2012 M12 CORE
release: setsize: 249 totalsetsize: 249
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
22-09-2011 wotc If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
22-09-2011 wotc In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
22-09-2011 wotc If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.