Teferi, Master of Time
Nº291 - MYTHIC - Core Set 2021
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
M21 · EN Yongjae Choi2020-07-03
standard | future | ||
commander | duel | ||
legacy | pauper | ||
oldschool | vintage | ||
penny | modern | ||
premodern | brawl | ||
gladiator | historic |
Printings
- Teferi, Master of Time (m21)
- Teferi, Master of Time (pm21)
- Teferi, Master of Time (pm21)
- Teferi, Master of Time (pm21)
- Teferi, Master of Time (pm21)
Author Cards
- Shadowstorm Vizier (Yongjae Choi)
- Nullpriest of Oblivion (Yongjae Choi)
- Rielle, the Everwise (Yongjae Choi)
- Neutralize (Yongjae Choi)
- Nullpriest of Oblivion (Yongjae Choi)
usd | eur | foil | tix |
---|---|---|---|
8.89 | 19.69 | 11.97 |
TCGplayer | MTGTop8 | EDHREC |
---|---|---|
Rareza | Tipo | Color | Cmc | L/T |
---|---|---|---|---|
Legendary Planeswalker — Teferi | 4 |
Foil | Nonfoil | Promo | Fecha |
---|---|---|---|
★ | ★ | ✗ | 2020-07-03 |
Booster | Digital | Oversized | Reserved |
---|---|---|---|
✗ | ✗ | ✗ | ✗ |
Paper | Mtgo | Digital | Astral | Sega |
---|---|---|---|---|
✗ | ✗ | ✗ | ✗ | ✗ |
Keywords |
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Set Name | Set Code | Set Type | |
---|---|---|---|
Core Set 2021 | M21 | CORE | |
release: 397 | setsize: 277 | totalsetsize: 397 | |
onlyFoil: no | onlyNonFoil: no |
Date | Source | Comment |
---|---|---|
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |
23-06-20 | wotc | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one. |