Sakashima the Impostor of Mystery Booster

Sakashima the Impostor

Nº 477 - RARE - Mystery Booster
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “: Return this creature to its owner’s hand at the beginning of the next end step.”

MB1 · EN rk post
2019-11-07

standard
future
historic
gladiator
pioneer
modern
legacy pauper
vintage penny
commander
brawl
duel oldschool
premodern
usdeurfoiltix
21.36
TCGplayerCardmarketCardhoarder
TCGplayerMTGTop8EDHREC
Rareza Tipo Color Cmc L/T
Legendary Creature — Human Rogue 4 3/1
Foil Nonfoil Promo Fecha
2019-11-07
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster MB1 MASTERS
release: setsize: 249 totalsetsize: 0
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-06-2005 wotc If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
01-06-2005 wotc Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
01-06-2005 wotc Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.