Dack Fayden of Mystery Booster 2

+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”

MB2 · EN Eric Deschamps
2024-08-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
2.024.05
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Planeswalker — Dack 3
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR WHITE
FRAME 2015
Date Source Comment
08-06-2016 wotc If you gain control of a permanent, and you leave the game, the control-changing effect will end. Unless there's another control-changing effect affecting that permanent, it will return to its owner's control.
08-06-2016 wotc If you gain control of a permanent another player owns, and that player leaves the game, the permanent will also leave the game.
08-06-2016 wotc The effect of Dack's second ability and the effect of the emblem's ability last indefinitely. You won't lose control of the permanents if Dack leaves the battlefield.
08-06-2016 wotc The targeted player draws two cards and discards two cards all while Dack's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
08-06-2016 wotc The ability of Dack's emblem will resolve before the spell that caused it to trigger.