Demonic Consultation of Mystery Booster 2

Demonic Consultation

Nº 181 - UNCOMMON - Mystery Booster 2
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Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Abandon hope . . . .

MB2 · EN Chris Seaman
2024-08-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
15.11179.6712.23
EDHREC
Rareza Tipo Color Cmc L/T
Instant 1
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME future
Date Source Comment
01-10-2008 wotc You don't name a card until Demonic Consultation resolves.
01-10-2008 wotc If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
04-10-2004 wotc There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
04-10-2004 wotc You must name a card that actually exists in the game of Magic.