Karn

Karn, the Great Creator

Nº 3 - RARE - Mystery Booster 2
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Activated abilities of artifacts your opponents control can’t be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

MB2 · EN Wisnu Tan
2024-08-02

standard
future
historic timeless
gladiator pioneer
explorer
modern
legacy pauper
vintage
penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
3.595.28
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Planeswalker — Karn 4
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR WHITE
FRAME 2015
Date Source Comment
03-05-2019 wotc A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
03-05-2019 wotc If a permanent has {X} in its mana cost, X is considered to be 0.
03-05-2019 wotc Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
03-05-2019 wotc In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
03-05-2019 wotc Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
03-05-2019 wotc Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.