Zone of Flame of Mystery Booster 2

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren’t cards.)

MB2 · EN Will Liu
2024-08-02

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
0.53
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment — Aura 7
Foil Nonfoil Promo Fecha
2024-08-02
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Mystery Booster 2 MB2 MASTERS
release: setsize: 390 totalsetsize: 390
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-11-2024 wotc Zone of Flame’s last ability only triggers once for each instance where cards are put into or removed from the enchanted zone, no matter how many cards were put into or taken out of that zone at the same time.
08-11-2024 wotc Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
08-11-2024 wotc For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
08-11-2024 wotc Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
08-11-2024 wotc If a player is instructed to exile cards from their library “until” a certain event occurs, that player exiles those cards one at a time.