As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can’t be cast and lands with the chosen names can’t be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
You choose which opponent makes the choice. Null Chamber does not target that opponent.
01-10-2008
wotc
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
01-02-2006
wotc
If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
Random a card of Magic: The Gathering (MTG), but you can also roll the D20 dice, random a Planeswalker, have fun with the random rules and more.