Cloak and Dagger of Morningtide

Cloak and Dagger

Nº 141 - UNCOMMON - Morningtide
More printings »

Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach Cloak and Dagger to it.
Equip

MOR · EN Daren Bader
2008-02-01

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.244.390.760.03
EDHREC
Rareza Tipo Color Cmc L/T
Kindred Artifact — Rogue Equipment 2
Foil Nonfoil Promo Fecha
2008-02-01
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Equip
Set Name Set Code Set Type
Morningtide MOR EXPANSION
release: setsize: 150 totalsetsize: 150
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
07-06-2024 wotc While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
07-06-2024 wotc Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
07-06-2024 wotc This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
01-04-2008 wotc Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact.
01-04-2008 wotc Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.
01-04-2008 wotc If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.