The Fate of the Flammable of Archenemy Schemes

The Fate of the Flammable

Nº 13★ - COMMON - Archenemy Schemes
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

OARC · EN Paul Bonner
2010-06-18

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
13.875.03
EDHREC
Rareza Tipo Color Cmc L/T
Scheme 0
Foil Nonfoil Promo Fecha
2010-06-18
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Archenemy Schemes OARC ARCHENEMY
release: setsize: 45 totalsetsize: 45
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
15-06-2010 wotc In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
15-06-2010 wotc The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
15-06-2010 wotc The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.