Because I Have Willed It of Archenemy: Nicol Bolas Schemes

Because I Have Willed It

Nº 1★ - COMMON - Archenemy: Nicol Bolas Schemes
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(An ongoing scheme remains face up until it’s abandoned.)
Spells you cast cost less to cast.
At the beginning of your opponents’ end step, if they cast four or more spells this turn, abandon this scheme.

OE01 · EN Adrian Majkrzak
2017-06-16

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
1.510.40
EDHREC
Rareza Tipo Color Cmc L/T
Ongoing Scheme 0
Foil Nonfoil Promo Fecha
2017-06-16
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Archenemy: Nicol Bolas Schemes OE01 ARCHENEMY
release: setsize: 20 totalsetsize: 20
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
13-06-2017 wotc If an instant or sorcery spell has {X} in its mana cost, choose the value for X first, then reduce the cost by {1}. For example, Volcanic Geyser with X chosen as 4 costs {3}{R}{R} to cast if this scheme is face up.
13-06-2017 wotc Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs {1}{B} to cast if this scheme is face up.
13-06-2017 wotc If an opponent cast a spell during the opposing team’s turn and then left the game, that spell counts when determining whether the last ability of this scheme triggers.
13-06-2017 wotc For this scheme’s second ability to trigger, the players on the opposing team must have cast four spells total among them.
13-06-2017 wotc The second ability only checks that four or more spells were cast. It doesn’t matter if those spells are countered or fail to resolve for other reasons.
13-06-2017 wotc Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.
13-06-2017 wotc In a Supervillain Rumble game, the last ability of this scheme triggers at the beginning of each opponent’s end step if that player alone has cast four or more spells that turn.