Academy at Tolaria West of Planechase Planes

Academy at Tolaria West

Nº 1 - COMMON - Planechase Planes
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At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.

OHOP · EN James Paick
2009-09-04

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel
oldschool
premodern
predh
usdeurfoiltix
10.752.882.62
EDHREC
Rareza Tipo Color Cmc L/T
Plane — Dominaria 0
Foil Nonfoil Promo Fecha
2009-09-04
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Planechase Planes OHOP PLANECHASE
release: setsize: 40 totalsetsize: 40
onlyFoil: no onlyNonFoil: yes
Nombre ID
BORDER COLOR BLACK
FRAME 2003
Date Source Comment
01-10-2009 wotc If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
01-10-2009 wotc The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
01-10-2009 wotc Academy at Tolaria West's first ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you have no cards in hand as your end step begins, and (2) the ability will do nothing unless you have no cards in hand by the time it resolves.
01-10-2009 wotc A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
01-10-2009 wotc A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
01-10-2009 wotc If you discard your hand as a result of rolling {CHAOS}, Academy at Tolaria West's first ability will then trigger at the beginning of your end step (unless you planeswalk or somehow put a card in your hand before then).