Myr Custodian of Phyrexia: All Will Be One

When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)

"Myr will go where the work is. We always have. We always will."n—Urtet, Remnant of Memnarch

ONE · EN Mark Behm
2023-02-03

standard future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.040.100.090.03
EDHREC
Rareza Tipo Color Cmc L/T
Artifact Creature — Myr 3 2/3
Foil Nonfoil Promo Fecha
2023-02-03
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Scry
Set Name Set Code Set Type
Phyrexia: All Will Be One ONE EXPANSION
release: setsize: 271 totalsetsize: 479
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
04-02-2023 wotc As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.