Armory Paladin of Fallout

Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

PIP · EN Chad Weatherford
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.730.972.42
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Human Knight 3 3/3
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-03-2024 wotc Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
08-03-2024 wotc You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
08-03-2024 wotc If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.