Inspiring Call of Fallout

Inspiring Call

Nº 203 - UNCOMMON - Fallout
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

PIP · EN Liiga Smilshkalne
2024-03-08

standard future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl brawl
alchemy paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.595.520.500.07
EDHREC
Rareza Tipo Color Cmc L/T
Instant 3
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
17-11-2017 wotc Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
17-11-2017 wotc Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.