Open the Vaults of Fallout

Open the Vaults

Nº 696 - RARE - Fallout
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Return all artifact and enchantment cards from all graveyards to the battlefield under their owners’ control. (Auras with nothing to enchant remain in graveyards.)

"It may be time to leave, but I'll never forget the day you all entered Vault 76." —Overseer

PIP · EN Ilker Yildiz
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.94
EDHREC
Rareza Tipo Color Cmc L/T
Sorcery 6
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
07-08-2020 wotc If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
07-08-2020 wotc If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
07-08-2020 wotc An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
07-08-2020 wotc If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.