Sentry Bot of Fallout

Flash
This spell costs less to cast for each creature attacking you.
When Sentry Bot enters, you get for each creature attacking you.
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on each creature you control.

PIP · EN Anthony Devine
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
0.130.470.230.93
EDHREC
Rareza Tipo Color Cmc L/T
Artifact Creature — Robot 5 2/5
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-03-2024 wotc The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
08-03-2024 wotc Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
08-03-2024 wotc Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
08-03-2024 wotc Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
08-03-2024 wotc Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
08-03-2024 wotc If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
08-03-2024 wotc Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
08-03-2024 wotc Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
08-03-2024 wotc Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
08-03-2024 wotc If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
08-03-2024 wotc Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
08-03-2024 wotc {E} is the energy symbol. It represents one energy counter.