Vault 87: Forced Evolution of Fallout

Vault 87: Forced Evolution

Nº 650 - RARE - Fallout
More printings »

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.

PIP · EN Nicholas Gregory
2024-03-08

standard
future
historic
timeless
gladiator
pioneer
explorer
modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
2.72
EDHREC
Rareza Tipo Color Cmc L/T
Enchantment — Saga 5
Foil Nonfoil Promo Fecha
2024-03-08
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Fallout PIP COMMANDER
release: setsize: 1076 totalsetsize: 1076
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
08-03-2024 wotc If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
08-03-2024 wotc The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
08-03-2024 wotc Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.