: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
25-01-2019
wotc
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
25-01-2019
wotc
You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
25-01-2019
wotc
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Random a card of Magic: The Gathering (MTG), but you can also roll the D20 dice, random a Planeswalker, have fun with the random rules and more.