Incubation Druid of Ravnica Allegiance

: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNA · EN Daniel Ljunggren
2019-01-25

standard
future
historic timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
3.566.181.620.02
EDHREC
Rareza Tipo Color Cmc L/T
Creature — Elf Druid 2 02
Foil Nonfoil Promo Fecha
2019-01-25
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Ravnica Allegiance RNA EXPANSION
release: setsize: 259 totalsetsize: 283
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
25-01-2019 wotc If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
25-01-2019 wotc Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
25-01-2019 wotc The types of mana are white, blue, black, red, green, and colorless.
25-01-2019 wotc Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
25-01-2019 wotc Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
25-01-2019 wotc You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.