Ellywick Tumblestrum of Adventures in the Forgotten Realms Promos

Ellywick Tumblestrum

Nº 181s - MYTHIC - Adventures in the Forgotten Realms Promos
More printings »

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

PAFR · EN Anna Steinbauer
2021-07-23

standard
future
historic
timeless
gladiator pioneer
explorer modern
legacy pauper
vintage penny
commander oathbreaker
standardbrawl
brawl
alchemy
paupercommander
duel oldschool
premodern
predh
usdeurfoiltix
1.36
EDHREC
Rareza Tipo Color Cmc L/T
Legendary Planeswalker — Ellywick 4
Foil Nonfoil Promo Fecha
2021-07-23
Booster Digital Oversized Reserved
Paper Mtgo Digital Astral Sega
Keywords
Set Name Set Code Set Type
Adventures in the Forgotten Realms Promos PAFR PROMO
release: setsize: 240 totalsetsize: 240
onlyFoil: no onlyNonFoil: no
Nombre ID
BORDER COLOR BLACK
FRAME 2015
Date Source Comment
23-07-2021 wotc A player may only have one dungeon in the command zone at a time.
23-07-2021 wotc The emblem grants trample and haste even if you haven't completed a dungeon.
23-07-2021 wotc If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
23-07-2021 wotc To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
23-07-2021 wotc Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
23-07-2021 wotc Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
23-07-2021 wotc The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
23-07-2021 wotc Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
23-07-2021 wotc Dungeons are removed from the game as a state-based action.
23-07-2021 wotc Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
23-07-2021 wotc You can only move forward (well, downward) in a dungeon, never backwards or sideways.
23-07-2021 wotc Moving into a dungeon room will cause its room ability to trigger.